#ifndef _TURTLE_H
#define _TURTLE_H

#include <d3dx9.h>

#include "movable.h"
#include "sprite.h"
#include "picture.h"

class CTurtle : public CMovable
{
public:
	CTurtle();
	CTurtle(int,float,float);
	~CTurtle();
	int timeGetUp;
	void Slice(int way);
	virtual void isJumpedOn(CObjects*) ;
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv,int t);
	virtual void Update(int t);
	virtual void Touch(CObjects *);
	virtual void Die();
};
#endif